This means that relatively speaking new losses are even higher than the chart shows. Also, I did upgrade a few military AWs since the time of previous tournaments, and my regular squad size is somewhat larger than it used to be (didn’t do any adjustments for that). I am pretty certain that I wouldn’t even be able to complete all tournaments to 50/50 in the new setup. Keep in mind that this is not apples-to-apples comparison. Total Losses Previous vs 2020 (in regular squads) So here are average losses over several tournament cycles (will be updated as time goes): Now, the losses from a single tournament may or may not be representative. It just didn’t happen this time around □ Losses (averages) Just keep in mind that defeats (or even just heavy losses) in a single encounter later on can and does lead to disproportionately large total losses. That’s because we had no defeats this time around. Unlike the two previous tournaments, there are not big jumps here. I haven’t gone that far in this playthrough, so that data is not there. And while absolute squad sizes will continue to grow, I’d expect the curve to have lower slope after #30 or so. Once you reach that, enemy squad size ratio growth slows down significantly. Now, don’t try to extrapolate it like that past province #30. Thick red line is the average losses for a particular encounter (adjusted for different star stages). Keep in mind that doing 1-24 provinces in 2* is the same as doing 2-25 provinces in 1* etc, so you can see several lines in the chart. VideosĮlvenar – Tournament Tutorial (2020) – Elixir – Aggregate Losses (in regular squads) And as we will see, all this costs us significantly higher troop losses. With just 3x Magic Workshops I am basically breaking even every week (growing ever so slightly). We will be getting 20% less of KPs than in the previous setup, and less than half the PoPs. Which leaves us with KPs and PoP enchantments. I personally don’t use EE enchantments, but someone who does may actually benefit from more than double the amount. 8% less relics is utterly irrelevant at this stage of the game. Not all these changes are important though. Given that difficulty changed quite significantly, previous setup of 50/50/12/12/12/9 is not optimal anymore – you want to keep roughly the same number of provinces all the way into 5*, thus picking up KPs from both 2* and 5* stages instead of just 2* as before.Īs you can see, this definitely impacts all rewards. Of course, the primary goal of tournaments is still acquiring maximum amounts of KPs while keeping it sustainable. Individual Rewards – Previous vs 2020 editionĪs you can see, I have calibrated the runs to be as close as possible in terms of tournament points. As my approach have changed, let’s compare the two (old vs 2020): You may have seen my series with tutorial for the previous version of the tournaments. And as we’re using quite a few heavy range units here, health boosts are pretty important. Having said that, if you can afford to place both (at least one of each), you would be able to utilize both. If you have to pick ELR vs MMM, go with ELR – these would be more useful. This is an average difficulty tournament – definitely not the easiest one, but not the hardest one either. You can probably use only half of the temporary boosts, and the losses would still be somewhat acceptable. And in all fairness, you don’t need that much for this tournament. OK, this is a ton of boosts – way more than we’ve seen so far. Magnificent Mage Multiplier – 2x (+100% mage damage).Enlightened Light Range – 2x (+100% light range damage).Unleashed Unit Upgrade – 1x (+25% health).Fire Phoenix – L10, fed (+50% all units damage).Temple of the Toads AW – L16 (+24% heavy range damage).Heroes’ Forge AW – L11 (+18% heavy melee damage).Dragon Abbey AW – L15 (+22% mage damage).Needles of the Tempest AW – L16 (+24% light range damage).Victory Springs AW – L16 (+24% light melee damage).Martial Monastery AW – 元0 (+30% health).All troops unlocked at 3*, no shortages in availability.Because setup is important, here is what was used in this run:
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